isekai.network
Design, code, and ship a game from your browser. Written as data, co-designed by a local AI, rendered in WebGPU. No key. No server. No install.
Discover
Games, dance stages, and Asset Hub items — one feed, ranked by how much they get remixed (recency + descendant forks, no telemetry). Open any card to play, fork, or reuse it.
AI pair
Ask in plain language — “make the storm shrink faster,” “bright red bots.” A Gemma model runs locally on WebGPU, reads your game, and rewrites it. Nothing leaves your machine.
Try it nowBuilt on data
The whole game — scene, materials, camera, physics, levels — is Clojure & EDN data you can read, fork, and diff. The logic compiles to WebAssembly in the page, and the same code runs natively too.
No opaque binaries. Scene and behaviour are plain data — version it, fork it, review it like code.
The AI is a local model on your GPU. Your prompts and your game never touch a server.
Edit, run, see it. Clojure → WebAssembly compiles live in the page; WebGPU draws the world.
Asset Hub
Like an asset store, but everything is open, forkable EDN. Publish a 3D model, texture, audio clip, or scene preset — content-addressed, licensed, previewable in WebGPU. Or generate one with AI (photo→3D, text→image, TTS, music) and publish the result in a click.