isekai.network

Build games with AI.

Design, code, and ship a game from your browser. Written as data, co-designed by a local AI, rendered in WebGPU. No key. No server. No install.

Discover

Everything, ranked by the fork graph.

Games, dance stages, and Asset Hub items — one feed, ranked by how much they get remixed (recency + descendant forks, no telemetry). Open any card to play, fork, or reuse it.

AI pair

A designer that lives in your browser.

Ask in plain language — “make the storm shrink faster,” “bright red bots.” A Gemma model runs locally on WebGPU, reads your game, and rewrites it. Nothing leaves your machine.

Try it now

Built on data

Everything is EDN.

The whole game — scene, materials, camera, physics, levels — is Clojure & EDN data you can read, fork, and diff. The logic compiles to WebAssembly in the page, and the same code runs natively too.

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Readable

No opaque binaries. Scene and behaviour are plain data — version it, fork it, review it like code.

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Private

The AI is a local model on your GPU. Your prompts and your game never touch a server.

Instant

Edit, run, see it. Clojure → WebAssembly compiles live in the page; WebGPU draws the world.

Games

Start playing. Then make it yours.

Asset Hub

Share, reuse & AI-generate assets.

Like an asset store, but everything is open, forkable EDN. Publish a 3D model, texture, audio clip, or scene preset — content-addressed, licensed, previewable in WebGPU. Or generate one with AI (photo→3D, text→image, TTS, music) and publish the result in a click.