WebGL2 / mobile
A complete game at a stable, conservative budget.
Each sample is a playable template and a repeatable KAMI Engine limit test. Raise entity, rendering, simulation, and network load without changing the game contract.
A complete game at a stable, conservative budget.
AAA-inspired presentation at the recommended hardware budget.
Scale load until saturation, then record graceful degradation.
100k projectiles · 10k visible entities
100k logistics entities · path finding
Deterministic LOS · replay · rollback
Thousands of scheduled actors
120 Hz input · rollback multiplayer
100k bullets · compute particles
Hot-reloaded rules · deterministic spectators
Infinite chunks · lighting propagation
64 players · prediction · destruction
100 players · world streaming · LOD
IK · cloth · part destruction
16 km world · terrain and asset streaming
24 vehicles · prediction · reflections
10k logical · 2k animated soldiers
Chunk meshing · persistent multiplayer
100 VRM avatars · RTC · beat sync
Catalog limits are roadmap targets. Results below are separately ingested observations with the exact build, hardware profile, date, seed, and content digest needed to interpret them.
Ingestion and presentation fixture; not an AAA-quality or engine-performance claim.
| Measured metric | Observation |
|---|---|
| catalog-records | 16 records |
| result-schema-errors | 0 errors |